Voxels Optimized!
Hellooooooooou, I made a coplanar face merging algorithm to simplify my extracted polyvox meshes and I wanted to share some pics with you all :)
This mesh here was composed of 3120 triangles, now it's made of 501 quads. (16% ratio)
This other mesh was composed of 5274 triangles, now it's made of 947 quads. (17% ratio)

1 tuercas rebotadas:
Hey, sorry to write here but I can't find your email anywhere.
Anyways, I run andkon.com, a gaming site. I wanted to know if you're licensing your game SandTest.
Either way, can you email me and let me know? My address is andkon at andkon dot com.
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