jueves, 9 de diciembre de 2010

Voxels Optimized!

Hellooooooooou, I made a coplanar face merging algorithm to simplify my extracted polyvox meshes and I wanted to share some pics with you all :)

This mesh here was composed of 3120 triangles, now it's made of 501 quads. (16% ratio)



This other mesh was composed of 5274 triangles, now it's made of 947 quads. (17% ratio)

1 tuercas rebotadas:

Andkon dijo...

Hey, sorry to write here but I can't find your email anywhere.

Anyways, I run andkon.com, a gaming site. I wanted to know if you're licensing your game SandTest.

Either way, can you email me and let me know? My address is andkon at andkon dot com.